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History of autodesk flame8/8/2023 WAU’s new Fortus450mc 3D printer is its second FDM printer from Stratasys. As such, Stratasys and TCL Hofmann make great partners for our team.” At the same time, the high-performance standards of Stratasys industrial printers and materials means these parts also perform exceptionally well, despite the extreme heat, dirt and vibration that go with Supercars racing. “We use 3D printing to prototype and produce parts much faster than we could through traditional methods. “Every second counts not only on the track but also in the workshop,” says Bruce Stewart, team principal at Walkinshaw Andretti United. and Australia channel partner TCL Hofmann announced that motorsports team Walkinshaw Andretti United (WAU) has selected Stratasys FDM 3D printing technology to anchor its new additive manufacturing hub and has a new Stratasys Fortus 450mc 3D printer, the companies report. ![]() Good luck whichever side of the coin you choose.Stratasys Ltd. Many facilities frown on the practice because of issues similar to what I've mentioned, and understandably so. If that's the case, clip history should be ok, since it's more stable than earlier iterations. Overall, I suppose the lesson to learn is to keep your setups clean. If you have a roomful of clients it can be the reason you lose them to another facility. It's no exaggeration that in some cases where i've tried to bring over a 30 sec spot from another artist (900 frames) and was unhappily surprised that it needed to transfer 35000 frames to accomplish this. This is the case even if there is an offline somewhere in there that you were using for reference. If you ever need to transfer a clip to another machine, and you haven't committed your history, all the source clips that went into generating it will also need to be transferred. Then all the work that was done has to be rebuilt since there is no setup to load.Ģ. Clip history makes it seem like that is unnecessary, until you run into a situation where some part of the history or a clip used in the history is corrupted. Generally speaking it's good to save setups. So coming from the Flame side of things, here's the downside to clip history.ġ. I know History got a bad rap from some(Flame), but even on a TEZRO, it rocked on Smoke. So you don't have to remember every little setup or clip that made a composite. ![]() I think that you can also process out a fresh clip from any part of the history tree as well.Īlso, for archiving, you can simply save your edit with history, which will keep all of the sources that made a clip in the archive. ![]() This means that you can create a 'look' with CC, keys, action, etc and then swap out the original source clip. Now there are even more history options like selective processing in modules, and the ability to change sources in the history. So in my example above, you can go back into the CC, adjust the color, and when you exit, all of the processes after that will reprocess and your NEW CLIP will have the changes made, and you haven't left the timeline at all. So at anytime you can look at the history and go back to almost any point and tweak the setup. (I feel a Grant Kay Blog Post coming soon)/hint.Īs I am sure you saw in the demo, clip history remembers every processing action done to a clip.ĬLIP > cc > keyer > Text> Action > NEW CLIP Clip History is the greatest feature EVER! And since Smoke on Mac Doesn't have BFX it's even more important to use it.
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